Create your unique image using advanced BNX AI algorithms in seconds.
A doll with golden hair sitting on a swing.
Draw me a picture of a cat playing with a ball in nature.
یک کیک تولد روشن با شمعهای شعلهور، قرار گرفته در مقابل طاقبستان کرمانشاه در شب. آسمان پرستاره، نور مهتاب، سنگهای طاقبستان با جزئیات، فضای رمانتیک و جادویی، سبک عکاسی واقعگرایانه با نوردهی طولانی، کیفیت 4K"
A character reference sheet for a 17-year-old Japanese high school girl named Aoi Tonegawa. Four different facial expressions and poses in a 2x2 grid, white background, full-body or half-body, semi-realistic Persona-style art. Appearance: oval face, gentle but sharp gray Asian eyes, dark chocolate brown shoulder-length hair with bangs tucked behind ears. Wearing black cardigan, white knee-length polka dot skirt, black flat ballet shoes. Same height and build throughout. Expressions: 1. Top left: Playful "dumb blonde" act – big exaggerated smile, one eye slightly squinted, hand waving, looking cheerful and unserious. 2. Top right: Surprise – eyes wide open, mouth slightly parted, eyebrows raised, hands near chest. 3. Bottom left: Anger / dark side – narrowed eyes, tight lips, furrowed brows, slightly lowered head, tense posture, shadow on half of face. 4. Bottom right: Neutral / calm – relaxed face, soft gaze, arms at sides. All with soft studio lighting, pure white background, consistent character design. --ar 16:9 A character expression sheet for a 17-year-old Japanese girl named Shizuka Hasumi. Three poses in a row on white background, semi-realistic Persona style. Appearance: sharp face, high cheekbones, thin lips, bright green Asian eyes, dark brown almost black bob with straight bangs and slight wave, dark blue sweatshirt, dark gray slim trousers, arms often crossed on chest. Expressions: Left: Disappointment and shock – mouth slightly open, eyes wide but downcast, eyebrows asymmetrical (one raised, one lowered), head tilted slightly, hands hanging loose. Center: Anger / frustration – narrowed green eyes, pressed lips, furrowed brows, arms tightly crossed, leaning slightly forward, tense shoulders. Right: Deep thinking / solving a puzzle – eyes focused to the side, one finger touching chin, slight frown, relaxed but concentrated posture. Consistent lighting, pure white background, same outfit and hairstyle. --ar 16:9 Full-body portrait of a 17-year-old Japanese girl, Hikari Nimura, aspiring journalist. Semi-realistic Persona style, white background, soft shadow. Appearance: light blonde or ash-blonde hair, medium length (just below shoulders) with soft waves, not too complicated. Bright, friendly, open face, warm smile, symmetrical features, attractive but natural. Light makeup. Wearing smart-casual outfit: beige trench coat over a simple striped shirt, dark skinny jeans, white sneakers. Accessories: small shoulder bag and a notebook in hand (journalism hint). Posture: confident but not loud, one hand on hip, looking approachable. Stylish but balanced – no neon colors, no excessive accessories. Typical Japanese face. --ar 9:16 Все на одном листе
Niccolò Machiavelli sitting on an ornate throne carved with lions and royal symbols. Red mystical flames glow beneath the throne. Intense expression, commanding presence. Renaissance luxury mixed with dark mystery. Hyper-realistic, epic cinematic poster.
Necesito crear una plantilla de 35 x35 de hama beads sobre el titán de ataque de attack on titan y por favor que se parezca un poco a él, además tiene que aparecer el cuerpo entero
Necesito crear una plantilla de 35 x35 de hama beads sobre el titán de ataque de attack on titan y por favor que se parezca un poco a
Necesito crear una plantilla de 35 x35 de hama beads sobre el titán de ataque de attack on titan
Necesito crear una plantilla de 35 x35 de hama beads sobre el titán de ataque de attack on titan
A woman, mixed/ambiguous ethnicity, healthy medium build, beautiful face. Hairstyle: shoulder-length loose waves, natural texture, golden-brown, not too long. Expression: realization + discomfort (brow furrowed, eyes slightly wide, mouth neutral). Cinematic dark void background. Single key light from left + subtle neon blue accent. Face dominates 65% of frame. Premium documentary realism. No text yet. No distracting hair. Face is the focus.
Было 60 фпс стало 100 игра rust лучшие настройки
عايز ا عمل صورة اكتب فيها الاسئلة واجابتها اسئلة الدرس الاول 1- ماذا يحدث عند حدوث حدث (Event)؟ • يتم تشغيل الكود المتصل • يعاد تشغيل البرنامج 1. What happens when an event occurs? • The connected code runs • The program restarts 2- لماذا تتعلم نماذج الذكاء الاصطناعي من البيانات؟ • لتحسين قراراتها مع مرور الوقت • لجعل البرامج أقصر 2. Why do AI models learn from data? • To improve their decisions over time • To make programs shorter 3- لماذا نستخدم منطقة البرمجة (Scripting Area)؟ • لبناء منطق البرنامج • لتشغيل نماذج الذكاء الاصطناعي تلقائيًا 3. Why do we use the scripting area? • To build the program logic • To run AI models automatically 4- لماذا الأحداث مهمة؟ • تخزن المعلومات • تتحكم في توقيت حدوث الأفعال 4. Why are events important? • They store information • They control when actions happen 5. ماذا تفعل حلقة التكرار (Repeat Loop)؟ • تنفذ الأفعال بشكل عشوائي • تنفذ الأفعال عددًا محددًا من المرات 5. What does a repeat loop do? • Runs actions at random • Runs actions a set number of times 6. ماذا يحدث بدون الحلقات (Loops)؟ • يتعلم الذكاء الاصطناعي أفضل • يصبح الكود أطول ومتكرر 6. What happens without loops? • AI learns better • Code becomes longer and repeated ماذا يحدث على المسرح (Stage)؟ • يُكتب الكود • تقوم الشخصيات (Sprites) بتنفيذ الأفعال 7. What happens on the Stage? • Code is written • Sprites perform actions الدرس الثانى في لعبة معركة الفضاء، كيف نجعل الفضائيين يظهرون في أوقات مختلفة بدلًا من كل ثانية بالضبط؟ • باستخدام بلوك "change X". • باستخدام بلوك "pick random". 1. In the Space Battle game, how do we make aliens appear at different times instead of always exactly every second? • By using a "change X" block. • By using a "pick random" block. 2. أي شكل في مخطط الانسياب يعني أنك تدخل معلومات في البرنامج أو تستخرجها منه؟ • بيضاوي (oval) • متوازي الأضلاع (parallelogram) 2. Which shape in a Flowchart means you are putting information into the program or getting information out of it? • An oval. • A parallelogram. 3. إذا كان لديك حلقة تتكرر 5 مرات، وداخلها حلقة أخرى تتكرر 3 مرات، كم مرة سيحدث فعل الحلقة الداخلية في المجموع؟ • 3 مرات • 15 مرة (5 × 3) 3. If you have a loop that repeats 5 times, and inside it, another loop that repeats 3 times, how many times will the inner loop's action happen in total? • 3 times. • 15 times (5 multiplied by 3). 4. في لعبة "معركة الفضاء"، إذا أردت أن تتحرك سفينتك للأعلى فقط عند الضغط على مفتاح السهم للأعلى، أي مفهوم برمجي ستستخدم؟ • عبارة شرطية (If). • حلقة (Loop). 4. In a "Space Battle" game, if you want your spaceship to move up only when the "up arrow" key is pressed, what programming concept would you use? • A conditional statement (If). • A loop. . ما الغرض من المتغيرات في البرمجة؟ • لرسم خطوط وأشكال على الشاشة. • لتخزين المعلومات مثل الأرقام أو الكلمات في ذاكرة الكمبيوتر. 5. What are variables used for in computer programming? • To draw lines and shapes on the screen. • To save and store information like numbers or words in the computer's memory. 6. لماذا من المهم استخدام "delete this clone" في اللعبة، خاصة للأشياء مثل الرصاصات التي تظهر عدة مرات؟ • لتكبير النسخة • لمنع ذاكرة الكمبيوتر من الامتلاء بالنسخ القديمة، مما قد يبطئ اللعبة أو يسبب تعطلها. 6. Why is it important to use "delete this clone" in a game, especially for things like bullets that appear many times? • To make the clone bigger. • To stop the computer's memory from filling up with too many old clones, which can slow down or crash the game. 7. ماذا يعني أن يكون للمتغير (variable) "نوع" (مثل "رقم" أو "نص")؟ • يجعل المتغير (variable) غير مرئي. • يخبر الكمبيوتر نوع المعلومات المخزنة حتى يعرف كيفية التعامل معها. 7. What does it mean for a variable to have a "type" (like "number" or "text")? • It makes the variable invisible. • It tells the computer what kind of information is stored, so it knows how to handle it. 8. في لعبة معركة الفضاء، لماذا نستخدم "Cloning" للرصاصات؟ • لتغيير خلفية اللعبة. • لإنشاء العديد من نسخ الرصاص من شخصية واحدة حتى يتمكن اللاعب من الإطلاق عدة مرات. • لجعل الفضائي يتحرك أسرع. 8. In the Space Battle game, why do we use "cloning" for the bullets? • To change the background of the game. • To create many bullet sprites from one original sprite so the player can shoot multiple times. • To make the alien move faster. 9. أي شكل في مخطط الانسياب يُستخدم لإظهار أمر أو فعل للكمبيوتر للقيام به؟ • بيضاوي (oval) • مستطيل (rectangle) 9. Which shape in a Flowchart is used to show a command or an action for the computer to do? • An oval • A rectangle 10. إذا أردت أن يعد الشخصية من 1 إلى 10 تلقائيًا دون كتابة "قل 1"، "قل 2"، وما إلى ذلك، أي بنية برمجية ستكون الأنسب؟ • بلوك "Go to X Y". • بلوك "Repeat". 10. If you want your sprite to count from 1 to 10 automatically without writing "say 1", "say 2", etc., what programming structure would be best? • A "Go to X Y" block. • A "Repeat" block. واكتب أ /احمد سمير علي 01010743941
Scrabble tiles that spell GOAL
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Cinematic wide shot, dark stormy sea at night. Massive Russian battlecruiser "Admiral Nakhimov" cutting through heavy waves. Steel clashes with water, sparks. Low-key dramatic lighting, faint moonlight and red warning lights. Photorealistic, 8K, epic movie scene.
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"Photorealistic product mockup of a digital shop selling social media templates. Tight close-up shot of a dark modern desk with glowing laptop and smartphone. Laptop screen fills most of the frame, showing a grid of Instagram post templates with code snippets, terminal windows, and UI elements in dark navy and neon green/cyan. Smartphone next to it showing a story template. Mechanical keyboard with RGB lighting blurred in the foreground. Shot on 85mm macro lens, shallow depth of field, cinematic lighting, 8K resolution, highly detailed."
Photorealistic product mockup of a digital shop selling social media templates. Dark modern desk with glowing laptop and smartphone. Laptop screen displays grid of Instagram post templates with code snippets, terminal windows, and UI elements — dark navy background with neon green/cyan accents. Smartphone shows story template. Mechanical keyboard with RGB backlighting (cyan/magenta glow). Minimalist black desk mat. Soft cinematic studio lighting from upper left, dark moody background, shallow depth of field focused on screens. 8K resolution, highly detailed, product photography style, moody tech aesthetic. Aspect ratio suggestion: 16:9 (landscape) or 9:16 (vertical for social)
中世纪高个子骑士盔甲搭配 我们注意到用户要求“不需要太华丽,需要实用一些”。之前给出的描述偏华丽(铜鎏金、珐琅条、孔雀翎等)。需要调整为更朴素、实战导向的版本。用户身高183cm,要实用。提供一套简练、实战化的盔甲描述,去掉装饰性元素,强调功能、重量分布、活动性、耐用性。同时保持详细。 明白了,您要的是一套实战优先、摒弃装饰的实用型盔甲。下面我将去掉所有鎏金、珐琅、羽冠、狮头雕刻等华而不实的元素,专注于防护效率、活动自如和战场耐用性。183cm的身高依然是设计核心。 整体定位:战场消耗型板甲 表面处理:全甲采用喷砂/亚光锻钢,无任何抛光。颜色为深灰带氧化黑斑(发蓝处理或涂油烧黑),防止反光暴露位置。无任何雕刻、镶嵌或彩色涂装。 重量控制:总重控制在22-24公斤(比华丽甲轻约5公斤),优先保障机动耐力。 核心原则:每一块甲片都必须有明确防御目标,多余装饰全部砍掉。 分部位描述(实用版) 内层与衬垫 武装衣:厚亚麻(未染色),腋下、裆部开透气孔。肩部额外缝两层粗羊毛毡,专门用于缓冲板甲压力。 锁子甲:仅保留领口、腋下和裆部的环甲短袖(肩到肘、大腿根到膝上20cm)。躯干正面完全由板甲覆盖,背面从肩胛骨以下也是板甲——锁子甲只补关节缝隙。所有铁环均为铆接,表面无镀层。 头盔(闭合式壶面盔) 类型:简化版猪面盔,面罩不可掀起(整体套头),仅通过铰链向前翻开一条缝。重约3.5kg。 视野:两条水平视孔,宽8mm,长15cm。孔下钻两个小圆孔用于透气(总开孔面积不到2平方厘米)。 无装饰:顶部是平整的圆弧顶,焊接一条纵向加强脊(高1.5cm)。无任何羽冠、羽毛插孔或雕刻。 胸背甲 胸甲:整块钢板冷锻,中央有一条从锁骨到腹部的竖向脊棱(强化抗弯)。肋骨区冲压三道浅凹槽(仅1mm深,用于引导钝器滑开)。无任何家族徽章或图案。 背甲:与胸甲用皮带在肩部和肋侧连接。下腰背处做弧面隆起,弯腰时不会顶到腰椎。 内衬:胸甲内侧铆接粗麻布衬垫,厚度不均(肩膀处厚,心口处薄)。 肩与臂 肩甲:左右对称,均为三段叠加钢片(上片覆盖三角肌,中片覆盖肱三头肌,下片至肘上5cm)。每片可独立转动。表面无肋条,仅边缘卷边防割。 臂甲:前臂甲加长至手背根部,肘关节处采用外露铆钉转轴(简单可靠,野外易维修)。右臂(持剑侧)前臂甲正面加厚至2.5mm,左臂不变。 手甲:连指铁手套(五根手指被分成两片:拇指独立,其余四指一体),结构最简单。掌心无皮革,直接是铁板钻孔(增加摩擦力)。指关节无任何羽毛管孔之类。 腿与足 大腿甲:仅覆盖大腿正面和外侧(内侧空出,方便骑马和走路)。通过皮带吊在腰带上。表面冲压两道竖向浅槽(非装饰,为增加刚性)。 膝甲:简单的半球形钢盔,无任何动物造型。膝盖窝处用铆接活页连接上下甲片,屈膝角度可达120度。 小腿甲:胫骨部分加厚至3mm(抵御下盘攻击)。脚踝处用一个钢转轴连接铁靴(鞋尖平头,无上翘,方便走路)。 腰带与悬挂系统 腰带:双层牛皮(无铜扣,直接用钢针扣),宽5cm。后腰处缝一块硬牛皮腰托,防止板甲下沿嵌进臀部。 剑挂:两根麻绳加皮带扣,简单固定在左胯。无任何带扣装饰。 与华丽版的关键差异 部位 华丽版(之前) 实用版(现在) 表面 镜面边缘+鎏金+蓝珐琅 哑光喷砂,氧化发黑 头盔 猪面十字盔+可拆卸狮鹫羽冠 不可掀起的壶面盔,无任何装饰 膝甲 狮子头造型+绿色玻璃眼球 半球形钢盔 手甲 独立手指+麋鹿皮+羽毛管插孔 连指铁手套 锁子甲 全身式铆接环甲 局部补缝短袖环甲 颜色 暗红滚边+铜色+蓝条 全灰黑,无任何色彩 总重 约28-30kg 22-24kg 这种实用甲的外观速写 一位身高183cm的战士穿着深灰色哑光板甲,站在泥泞的校场上。 头盔像个倒扣的铁桶,面罩上开了一条扁长的眼缝,看不见表情。 胸甲中央有一道竖直的粗脊棱,从喉结延伸到腹部。肩甲是三层铁片叠压,走路时发出沉闷的咔咔声。 膝甲是两个毫无装饰的半球体,表面有锤击留下的麻点。铁手套的四指连成一片,握剑时就像一只铁钳。 全身没有任何反光,也没有任何纹章或彩绘,只有剑柄和腰带扣因为经常摩擦而露出一点钢的亮白色。 他弯腰捡起地上的水囊,背甲的下沿弧面顺势滑开,没有卡住腰椎。
中世纪高个子骑士盔甲搭配 我们注意到用户要求“不需要太华丽,需要实用一些”。之前给出的描述偏华丽(铜鎏金、珐琅条、孔雀翎等)。需要调整为更朴素、实战导向的版本。用户身高183cm,要实用。提供一套简练、实战化的盔甲描述,去掉装饰性元素,强调功能、重量分布、活动性、耐用性。同时保持详细。 明白了,您要的是一套实战优先、摒弃装饰的实用型盔甲。下面我将去掉所有鎏金、珐琅、羽冠、狮头雕刻等华而不实的元素,专注于防护效率、活动自如和战场耐用性。183cm的身高依然是设计核心。 整体定位:战场消耗型板甲 表面处理:全甲采用喷砂/亚光锻钢,无任何抛光。颜色为深灰带氧化黑斑(发蓝处理或涂油烧黑),防止反光暴露位置。无任何雕刻、镶嵌或彩色涂装。 重量控制:总重控制在22-24公斤(比华丽甲轻约5公斤),优先保障机动耐力。 核心原则:每一块甲片都必须有明确防御目标,多余装饰全部砍掉。 分部位描述(实用版) 内层与衬垫 武装衣:厚亚麻(未染色),腋下、裆部开透气孔。肩部额外缝两层粗羊毛毡,专门用于缓冲板甲压力。 锁子甲:仅保留领口、腋下和裆部的环甲短袖(肩到肘、大腿根到膝上20cm)。躯干正面完全由板甲覆盖,背面从肩胛骨以下也是板甲——锁子甲只补关节缝隙。所有铁环均为铆接,表面无镀层。 头盔(闭合式壶面盔) 类型:简化版猪面盔,面罩不可掀起(整体套头),仅通过铰链向前翻开一条缝。重约3.5kg。 视野:两条水平视孔,宽8mm,长15cm。孔下钻两个小圆孔用于透气(总开孔面积不到2平方厘米)。 无装饰:顶部是平整的圆弧顶,焊接一条纵向加强脊(高1.5cm)。无任何羽冠、羽毛插孔或雕刻。 胸背甲 胸甲:整块钢板冷锻,中央有一条从锁骨到腹部的竖向脊棱(强化抗弯)。肋骨区冲压三道浅凹槽(仅1mm深,用于引导钝器滑开)。无任何家族徽章或图案。 背甲:与胸甲用皮带在肩部和肋侧连接。下腰背处做弧面隆起,弯腰时不会顶到腰椎。 内衬:胸甲内侧铆接粗麻布衬垫,厚度不均(肩膀处厚,心口处薄)。 肩与臂 肩甲:左右对称,均为三段叠加钢片(上片覆盖三角肌,中片覆盖肱三头肌,下片至肘上5cm)。每片可独立转动。表面无肋条,仅边缘卷边防割。 臂甲:前臂甲加长至手背根部,肘关节处采用外露铆钉转轴(简单可靠,野外易维修)。右臂(持剑侧)前臂甲正面加厚至2.5mm,左臂不变。 手甲:连指铁手套(五根手指被分成两片:拇指独立,其余四指一体),结构最简单。掌心无皮革,直接是铁板钻孔(增加摩擦力)。指关节无任何羽毛管孔之类。 腿与足 大腿甲:仅覆盖大腿正面和外侧(内侧空出,方便骑马和走路)。通过皮带吊在腰带上。表面冲压两道竖向浅槽(非装饰,为增加刚性)。 膝甲:简单的半球形钢盔,无任何动物造型。膝盖窝处用铆接活页连接上下甲片,屈膝角度可达120度。 小腿甲:胫骨部分加厚至3mm(抵御下盘攻击)。脚踝处用一个钢转轴连接铁靴(鞋尖平头,无上翘,方便走路)。 腰带与悬挂系统 腰带:双层牛皮(无铜扣,直接用钢针扣),宽5cm。后腰处缝一块硬牛皮腰托,防止板甲下沿嵌进臀部。 剑挂:两根麻绳加皮带扣,简单固定在左胯。无任何带扣装饰。 与华丽版的关键差异 部位 华丽版(之前) 实用版(现在) 表面 镜面边缘+鎏金+蓝珐琅 哑光喷砂,氧化发黑 头盔 猪面十字盔+可拆卸狮鹫羽冠 不可掀起的壶面盔,无任何装饰 膝甲 狮子头造型+绿色玻璃眼球 半球形钢盔 手甲 独立手指+麋鹿皮+羽毛管插孔 连指铁手套 锁子甲 全身式铆接环甲 局部补缝短袖环甲 颜色 暗红滚边+铜色+蓝条 全灰黑,无任何色彩 总重 约28-30kg 22-24kg 这种实用甲的外观速写 一位身高183cm的战士穿着深灰色哑光板甲,站在泥泞的校场上。 头盔像个倒扣的铁桶,面罩上开了一条扁长的眼缝,看不见表情。 胸甲中央有一道竖直的粗脊棱,从喉结延伸到腹部。肩甲是三层铁片叠压,走路时发出沉闷的咔咔声。 膝甲是两个毫无装饰的半球体,表面有锤击留下的麻点。铁手套的四指连成一片,握剑时就像一只铁钳。 全身没有任何反光,也没有任何纹章或彩绘,只有剑柄和腰带扣因为经常摩擦而露出一点钢的亮白色。 他弯腰捡起地上的水囊,背甲的下沿弧面顺势滑开,没有卡住腰椎。
An imaginary national flag, the Zhaozheng Kingdom, demands a sense of sanctity and dignity.
An imaginary national flag, the Zhaozheng Kingdom, demands a sense of sanctity and dignity.
Sex 18+ porno
Beautiful woman sits on man's face and he do Cunnilingus
Slamming brutal death metal/goregrind album vocer with text "iquadrex".
I want a stickman on the ledt waving whit 1 hand and smiling
I want a stickman on the ledt waving whit 1 hand and smiling
Снимка на тенисистите Александър Зверев и Мира Андреева
Снимка на тенисистите Александър Зверев и Мира Андреева
Снимка на Саша Зверев и мира андреева
This is just one of the features of our unique system. Our model works very quickly and accurately. It uses advanced artificial intelligence and creates high-quality images.
ㅤBNX AI algorithms run on proprietary clusters built on NVIDIA GB300 NVL72 systems.
ㅤGeneration of images with any aspect ratio: 1:1, 2:3, 3:2, 4:5, 5:4, 4:3, 3:4, 16:9, 21:9, 9:16, 9:21
ㅤThere is nothing superfluous in our interface, only a prompt input field.
Our prices are on average 83% cheaper than those of large AI companies.
Even on the free plan, you can download generated images without restrictions.
Our own algorithm. Fast, modern. Almost perfect. Developed over 2 years.
Answers to frequently asked questions about working with the BNX AI 1.0 image generation system.
When generating an image, you can open the options and enable stealth mode, then the images will not be added to the public database and no one will see them; they will be private.
We trained the BNX AI 1.0 algorithm for over a year, and it is equally adept at generating various types of images: illustrations, architecture, portraits, super-realistic images, 3D models, logos, and much more. We managed to achieve very good results when working with text, so it is easy to create both a logo and a poster.
You may use the images at your discretion. Professional and Enterprise plan users may use the images for any commercial purposes. They may also sell these images. We ask Standard plan users to include a link to bnx.me when publishing images, but this is not a mandatory requirement.