Scene 1: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no shadows, no yellow tint. Thick black outlines, pencil texture, no shading. A stickman goalkeeper with white circular face, tiny black dot eyes, smug curved smile, thin black stick body, holding a large drawn ball against his chest. Next to him, a referee stickman with angry slanted eyebrows raises one arm pointing to a corner flag drawn in the corner. The goalkeeper's mouth has changed from smile to shocked open circle. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) walks in from left, stands between viewer and figures, raises one finger. No text, no speech bubbles, no watermark, no logos.  Scene 2: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands next to a large hand-drawn clock on the whiteboard. Inside the clock is a tiny stickman goalkeeper hugging a ball. The clock hands point to 6. No text, no speech bubbles, no watermark.  Scene 3: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) has erased the number 6 from the clock and drawn a bold thick number 8. He underlines the 8 twice with his pencil. The goalkeeper inside looks nervous with a small wavy mouth. No text, no speech bubbles, no watermark.  Scene 4: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) has drawn three small stickman goalkeepers in a row. The first two have X marks drawn over their bodies. The third is circled with a thick pencil line. The main character stands with one hand on his hip, looking at the drawing. No text, no speech bubbles, no watermark.  Scene 5: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. Whiteboard split by vertical pencil line. Left side shows a stickman referee sitting on a chair with Z's drawn above his head, mouth open, sleeping. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands to the side, pointing at the sleeping referee. No text, no speech bubbles, no watermark.  Scene 6: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A stickman goalkeeper lying flat on top of a large drawn ball. Next to the ball, a small calendar with one page peeling off and falling. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) watches from the side with arms crossed, mouth slightly open. No text, no speech bubbles, no watermark.  Scene 7: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. Left side of whiteboard erased. On the right side, a new stickman referee stands tall with thick angry eyebrows, holding a small rectangular stopwatch. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands next to the referee, pointing at the stopwatch with approval. No text, no speech bubbles, no watermark.  Scene 8: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A sequence drawn across the whiteboard showing numbers 8,7,6,5,4,3,2,1 descending in a column. At the bottom next to number 1, a corner flag drawn with a pencil. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) has underlined the corner flag twice and stands pointing at it. No text, no speech bubbles, no watermark.  Scene 9: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A stickman goalkeeper catching a ball with a smug curved smile. Next to him, a referee stickman holding a stopwatch. Small motion lines around the goalkeeper's head. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) watches from the corner, arms folded. No text, no speech bubbles, no watermark.  Scene 10: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. Same whiteboard. A corner flag drawn. A second stickman attacker drawn heading the ball. Motion lines show ball flying into a net drawn on the side. The goalkeeper has a sad curved-down mouth. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) points at the net with one finger. No text, no speech bubbles, no watermark.  Scene 11: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A completely new drawing. A slightly taller stickman goalkeeper holding a ball. Above his head, a large question mark drawn in pencil. Next to him, the same referee with stopwatch. The goalkeeper's mouth is open in confusion. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands behind the referee, shaking his head slowly. No text, no speech bubbles, no watermark.  Scene 12: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A panicked stickman goalkeeper with zigzag motion lines radiating from his head. He is dropping a ball (ball drawn mid-air with falling lines). Next to him, a referee lowering a stopwatch. The number 7.5 drawn faintly near the referee as pencil lines. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) wipes his forehead with one stick hand. No text, no speech bubbles, no watermark.  Scene 13: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, straight mouth, thin black stick body, green-and-yellow striped muffler) stands centered facing the viewer. Above his head, a large question mark drawn in pencil. His hands slightly raised as if asking a question. No text, no speech bubbles, no watermark.  Scene 14: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. Five small stickman goalkeepers drawn in a row across the whiteboard. Above each one, a hand-drawn number: 7.2, 7.5, 7.8, 8.1, 8.3. The last two have thick underlines beneath them. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands at the end of the row, pointing at the last two. No text, no speech bubbles, no watermark.  Scene 15: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A single stickman goalkeeper with a tiny flag shape on his chest (simple lines suggesting South America). He is holding a ball. Above him, a trophy drawing with a large red X crossing it out. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands next to the drawing, one finger raised in a predicting gesture. No text, no speech bubbles, no watermark.  Scene 16: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A referee stickman pointing to a corner flag. Next to him, a goalkeeper stickman with both arms raised in protest and angry eyebrows, mouth drawn as an open jagged shape. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands between them with one hand on his chin, watching. No text, no speech bubbles, no watermark.  Scene 17: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A close-up of a goalkeeper's face (white circular face, tiny black dot eyes). Next to his face, a small clock drawing showing 8.2 (hands positioned to suggest 8:12). The goalkeeper's mouth is a straight line. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) peers in from the edge of the frame. No text, no speech bubbles, no watermark.  Scene 18: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. Whiteboard split into two halves. Left side: a happy fan stickman with smiling mouth and raised arms. Right side: an angry fan stickman with frowning mouth and clenched fists. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands exactly in the middle, both hands held out palms up, showing both sides. No text, no speech bubbles, no watermark.  Scene 19: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands facing the viewer. Above his head, a lightbulb drawn with pencil lines with small rays radiating out. His mouth is a small knowing smile. No text, no speech bubbles, no watermark.  Scene 20: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A stickman goalkeeper drawn in a punching pose. One arm extended forward with a fist. The ball drawn flying away from the fist with motion lines. Small action lines around the fist. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands behind the goalkeeper, giving a thumbs up. No text, no speech bubbles, no watermark.  Scene 21: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A stickman goalkeeper with a checklist drawn next to him. The checklist has three tick marks. Under the ticks, a small drawing of a clock showing 7 seconds. The goalkeeper's mouth is a small confident smile. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) points at the checklist with one finger. No text, no speech bubbles, no watermark.  Scene 22: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands facing the viewer. Most of the whiteboard erased except a single horizontal line at the bottom (touchline). His mouth is slightly open. No text, no speech bubbles, no watermark.  Scene 23: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A stickman player standing on the touchline (drawn horizontal line). He holds a ball above his head as if taking a throw-in. Next to him, a referee stickman stands with both hands out, looking confused with faint question marks near his head. The player is not releasing the ball. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands to the side, tapping his chin with one finger. No text, no speech bubbles, no watermark.  Scene 24: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A large arrow drawn pointing to the right edge of the whiteboard. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands next to the arrow, giving a small wave with one hand. His mouth is a small smile. No text, no speech bubbles, no watermark.  Scene 25: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A simple microphone drawing at the bottom corner of the whiteboard. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands next to it, pointing at the microphone with one finger. His mouth is slightly open as if asking a question. No text, no speech bubbles, no watermark.  Scene 26: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, simple smile, thin black stick body, green-and-yellow striped muffler) gives a thumbs up with one hand and begins walking toward the left edge of the frame. Whiteboard remains clean and bright. No text, no speech bubbles, no watermark, no logos.

Prompt

Scene 1: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no shadows, no yellow tint. Thick black outlines, pencil texture, no shading. A stickman goalkeeper with white circular face, tiny black dot eyes, smug curved smile, thin black stick body, holding a large drawn ball against his chest. Next to him, a referee stickman with angry slanted eyebrows raises one arm pointing to a corner flag drawn in the corner. The goalkeeper's mouth has changed from smile to shocked open circle. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) walks in from left, stands between viewer and figures, raises one finger. No text, no speech bubbles, no watermark, no logos. Scene 2: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands next to a large hand-drawn clock on the whiteboard. Inside the clock is a tiny stickman goalkeeper hugging a ball. The clock hands point to 6. No text, no speech bubbles, no watermark. Scene 3: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) has erased the number 6 from the clock and drawn a bold thick number 8. He underlines the 8 twice with his pencil. The goalkeeper inside looks nervous with a small wavy mouth. No text, no speech bubbles, no watermark. Scene 4: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) has drawn three small stickman goalkeepers in a row. The first two have X marks drawn over their bodies. The third is circled with a thick pencil line. The main character stands with one hand on his hip, looking at the drawing. No text, no speech bubbles, no watermark. Scene 5: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. Whiteboard split by vertical pencil line. Left side shows a stickman referee sitting on a chair with Z's drawn above his head, mouth open, sleeping. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands to the side, pointing at the sleeping referee. No text, no speech bubbles, no watermark. Scene 6: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A stickman goalkeeper lying flat on top of a large drawn ball. Next to the ball, a small calendar with one page peeling off and falling. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) watches from the side with arms crossed, mouth slightly open. No text, no speech bubbles, no watermark. Scene 7: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. Left side of whiteboard erased. On the right side, a new stickman referee stands tall with thick angry eyebrows, holding a small rectangular stopwatch. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands next to the referee, pointing at the stopwatch with approval. No text, no speech bubbles, no watermark. Scene 8: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A sequence drawn across the whiteboard showing numbers 8,7,6,5,4,3,2,1 descending in a column. At the bottom next to number 1, a corner flag drawn with a pencil. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) has underlined the corner flag twice and stands pointing at it. No text, no speech bubbles, no watermark. Scene 9: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A stickman goalkeeper catching a ball with a smug curved smile. Next to him, a referee stickman holding a stopwatch. Small motion lines around the goalkeeper's head. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) watches from the corner, arms folded. No text, no speech bubbles, no watermark. Scene 10: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. Same whiteboard. A corner flag drawn. A second stickman attacker drawn heading the ball. Motion lines show ball flying into a net drawn on the side. The goalkeeper has a sad curved-down mouth. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) points at the net with one finger. No text, no speech bubbles, no watermark. Scene 11: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A completely new drawing. A slightly taller stickman goalkeeper holding a ball. Above his head, a large question mark drawn in pencil. Next to him, the same referee with stopwatch. The goalkeeper's mouth is open in confusion. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands behind the referee, shaking his head slowly. No text, no speech bubbles, no watermark. Scene 12: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A panicked stickman goalkeeper with zigzag motion lines radiating from his head. He is dropping a ball (ball drawn mid-air with falling lines). Next to him, a referee lowering a stopwatch. The number 7.5 drawn faintly near the referee as pencil lines. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) wipes his forehead with one stick hand. No text, no speech bubbles, no watermark. Scene 13: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, straight mouth, thin black stick body, green-and-yellow striped muffler) stands centered facing the viewer. Above his head, a large question mark drawn in pencil. His hands slightly raised as if asking a question. No text, no speech bubbles, no watermark. Scene 14: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. Five small stickman goalkeepers drawn in a row across the whiteboard. Above each one, a hand-drawn number: 7.2, 7.5, 7.8, 8.1, 8.3. The last two have thick underlines beneath them. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands at the end of the row, pointing at the last two. No text, no speech bubbles, no watermark. Scene 15: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A single stickman goalkeeper with a tiny flag shape on his chest (simple lines suggesting South America). He is holding a ball. Above him, a trophy drawing with a large red X crossing it out. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands next to the drawing, one finger raised in a predicting gesture. No text, no speech bubbles, no watermark. Scene 16: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A referee stickman pointing to a corner flag. Next to him, a goalkeeper stickman with both arms raised in protest and angry eyebrows, mouth drawn as an open jagged shape. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands between them with one hand on his chin, watching. No text, no speech bubbles, no watermark. Scene 17: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A close-up of a goalkeeper's face (white circular face, tiny black dot eyes). Next to his face, a small clock drawing showing 8.2 (hands positioned to suggest 8:12). The goalkeeper's mouth is a straight line. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) peers in from the edge of the frame. No text, no speech bubbles, no watermark. Scene 18: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. Whiteboard split into two halves. Left side: a happy fan stickman with smiling mouth and raised arms. Right side: an angry fan stickman with frowning mouth and clenched fists. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands exactly in the middle, both hands held out palms up, showing both sides. No text, no speech bubbles, no watermark. Scene 19: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands facing the viewer. Above his head, a lightbulb drawn with pencil lines with small rays radiating out. His mouth is a small knowing smile. No text, no speech bubbles, no watermark. Scene 20: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A stickman goalkeeper drawn in a punching pose. One arm extended forward with a fist. The ball drawn flying away from the fist with motion lines. Small action lines around the fist. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands behind the goalkeeper, giving a thumbs up. No text, no speech bubbles, no watermark. Scene 21: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A stickman goalkeeper with a checklist drawn next to him. The checklist has three tick marks. Under the ticks, a small drawing of a clock showing 7 seconds. The goalkeeper's mouth is a small confident smile. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) points at the checklist with one finger. No text, no speech bubbles, no watermark. Scene 22: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands facing the viewer. Most of the whiteboard erased except a single horizontal line at the bottom (touchline). His mouth is slightly open. No text, no speech bubbles, no watermark. Scene 23: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A stickman player standing on the touchline (drawn horizontal line). He holds a ball above his head as if taking a throw-in. Next to him, a referee stickman stands with both hands out, looking confused with faint question marks near his head. The player is not releasing the ball. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands to the side, tapping his chin with one finger. No text, no speech bubbles, no watermark. Scene 24: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A large arrow drawn pointing to the right edge of the whiteboard. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands next to the arrow, giving a small wave with one hand. His mouth is a small smile. No text, no speech bubbles, no watermark. Scene 25: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. A simple microphone drawing at the bottom corner of the whiteboard. The main character (white circular face, tiny black dot eyes, thin black stick body, green-and-yellow striped muffler) stands next to it, pointing at the microphone with one finger. His mouth is slightly open as if asking a question. No text, no speech bubbles, no watermark. Scene 26: Hand-drawn whiteboard style, 16:9, clean white background, even flat lighting, no yellow tint. Thick black outlines, pencil texture, no shading. The main character (white circular face, tiny black dot eyes, simple smile, thin black stick body, green-and-yellow striped muffler) gives a thumbs up with one hand and begins walking toward the left edge of the frame. Whiteboard remains clean and bright. No text, no speech bubbles, no watermark, no logos.

Engine

BNX AI 1.0

Size

1:1

Created

15 June, 2026

Views

6

Downloads

0

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Features

This is just one of the features of our unique system. Our model works very quickly and accurately. It uses advanced artificial intelligence and creates high-quality images.

Work on NVIDIA GB300 NVL72
Work on NVIDIA GB300 NVL72

ㅤBNX AI algorithms run on proprietary clusters built on NVIDIA GB300 NVL72 systems.

Any image size
Any image size

ㅤGeneration of images with any aspect ratio: 1:1, 2:3, 3:2, 4:5, 5:4, 4:3, 3:4, 16:9, 21:9, 9:16, 9:21

Simple and practical UI
Simple and practical UI

ㅤThere is nothing superfluous in our interface, only a prompt input field.

Fair price
Fair price

Our prices are on average 83% cheaper than those of large AI companies.

Unlimited downloads
Unlimited downloads

Even on the free plan, you can download generated images without restrictions.

BNX AI 1.0
BNX AI 1.0

Our own algorithm. Fast, modern. Almost perfect. Developed over 2 years.

F.A.Q.

Answers to frequently asked questions about working with the BNX AI 1.0 image generation system.

We are a young, technology-driven, growing startup. At the moment, we are not attracting funding from venture capital funds or business angels, so we would appreciate any support. You can sign up for the Enterprise plan, which will help us. 💙

  BNX AI - Free AI Image Generator | Product Hunt

When generating an image, you can open the options and enable stealth mode, then the images will not be added to the public database and no one will see them; they will be private.

We trained the BNX AI 1.0 algorithm for over a year, and it is equally adept at generating various types of images: illustrations, architecture, portraits, super-realistic images, 3D models, logos, and much more. We managed to achieve very good results when working with text, so it is easy to create both a logo and a poster.

You may use the images at your discretion. Professional and Enterprise plan users may use the images for any commercial purposes. They may also sell these images. We ask Standard plan users to include a link to bnx.me when publishing images, but this is not a mandatory requirement.

Using websites and apps involves storing and retrieving information from your device, including cookies and other identifiers, which can be shared with third parties, for various activities.

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